Play-Centered Curriculum
-It is a curriculum that uses the power of play to foster children's development. - It is an emergent curriculum in which teachers take an active role in balancing spontaneous play, guided play, directed play, and teacher-directed activities.
Common Elements of Play-Based Classrooms
1.Play Centers (also called "Learning" or "Interest" Centers) -Modified Open-Plan Design Promotes children's play persistence and play quality -Logical arrangement of space and materials -Stimulus Shelters 2.Balance of Play Materials -Open-Ended vs. Closed -Complex vs. Simple -Realistic vs. non-realistic 3.Schedule of the Day - (Balance of active/quiet activities; outdoor time) 4.Divergent Activities & Creative Expression -Focus on process more than product. 5. Observation -of Children's Play 6.Teacher Interaction -(varies based on teaching/curriculum philosophy).
Common Classroom Play Centers
Dramatic Play Blocks Art Music Book Writing Manipulatives Math/Science Sensory Gross Motor
Observation of Children's Play
Portfolios- A way to document or keep track of a child's ongoing development. By saving samples of a child's work and writing anecdotes about his interactions, a teacher puts together evidence of a child's learning and accomplishments. -Typically includes written observations of children's actions and activities in the form of anecdotal notes, running records, checklists, or time samples. -May include photos, samples of the child's work (such as writing or art samples), developmental profiles, etc.
Types of Approaches in Play-Based Programs
Trust-in-Play Facilitate-Play Learn-and-Teach-through-Play
Trust-in-Play Approach
-Play is the curriculum -Influenced by psychoanalytic theory -Educational goal is to promote social and mental health -Teacher is primarily an attachment figure or informal therapist and interacts with children in play very rarely -Belief that play has an important, although indirect, influence on academic learning- through play, children gain the emotional well-being to learn effectively -Not fully supported by current research
Facilitate-Play Approach
-Teacher strives to enhance specific play activities with the assumption that enhancing these aspects will lead to high-quality play interactions over time. -Focus on certain types of play that are known to support children's development (i.e. sociodramatic play, block play, board games, etc.) -Belief that play influences academic learning indirectly- when children play they acquire specific play abilities that contribute to reading or math skill.
Learn-and-Teach-through-Play Approach
-Teacher provides many opportunities for play, but intervenes regularly to promote certain non-play concepts and skills. -Play is an enjoyable medium through which teachers can enhance certain areas of development and learning. Inspired by the "standards movement"- the national trend toward identifying an assessing mastery of specific academic standards in public schools. -Teachers provide materials and intervene in children's play to enhance a wide range of concepts and skills- most particularly literacy, math, and language.
Examples of Curriculum Models
Trust-in-play: Early nursery schools of the 1920's. Facilitate-Play: Smilansky- Sociodramatic Play Intervention Kamii and DeVries- Group Games Bedrova & Leong- Tools of the Mind Learn-and-Teach-through-Play: Bank Street Model Creative Curriculum High/Scope Roskos & Neuman- Literacy Play Model Reggio Emilia-Inspired Programs Project Approach
Facilitate-Play: Smilansky- Sociodramatic Play Intervention
Step 1 Provide unique experiences for children to re-create in play Step 2 Create a special play center with thematic props that relate to these unique experiences Step 3 Observe children's play, and note play strengths and deficits; identify children who need special support in play Step 4 Intervene in children's sociodramatic play
Facilitate-Play: Kamii and DeVries- Group Games
-Based on Piagetian theory. -Group games contribute to cognitive and social development. -Games encourage children to acquire specific concepts of number, space, literacy, and decentration. -Games lead children away from pure egocentricism toward more social, rule-governed thoughts. -Propose detailed guidelines for teaching interactions during group games.
Facilitate-Play: Bedrova & Leong- Tools of the Mind
-Based on Vygotskian theory. -"important mental tools are sharpened through make believe" -Focuses primarily on supporting pretend play with the goal of bringing it to a more mature level. -High priority on peer interactions.
Learn-and-Teach-through-Play: Bank Street Approach
-One of the most well-known and fully elaborated play-based approaches in early childhood education -In its earliest design, resembled a trust-in-play program -First examples of activities like: pretend, sand & water, blocks, clay, puzzles, painting -Modern classrooms include goals for learning in all major academic subjects with play being a vehicle for enhancing "cognitive proficiency" -Use of "interest" centers -Flexible schedule
Learn-and-Teach-through-Play: Creative Curriculum
-10 permanent play centers -Lesson plans format includes both planned activities and "changes to the environment" -Materials and activities developed to address 50 specific academic and developmental outcomes aligned with national standards -Teachers conduct small and large group lessons, but also have an important role during play periods (to interact with children to extend their learning and to observe and assess learning)
Learn-and-Teach-through-Play: High/Scope Approach
-Stated goal of the of the program is to promote cognitive development based on Piaget. -Originally 4 major play areas- dramatic, blocks, quiet, art. -Later added more literacy activities and computers -Key feature is the Plan-Do-Review (quiet-active-quiet) schedule. -Provides teachers with a way of being free from the use of workbooks in curriculum management.
Learn-and-Teach-through-Play: Roskos & Neumann- Literacy Play
-Focuses on children's literacy -Literacy routines in sociodramatic play -Views sociodramatic play as an ideal context for practicing functional uses of print -Utilizes literacy props.
Learn-and-Teach-through-Play: Reggio Emilia-Inspired Programs
-Has been implemented for decades in infant, toddler, and preschool classrooms in a region of northern Italy -Community movement began in the aftermath of WWII -It is designed to enhance all areas of development, not just play -The major goal is intellectual adaptation
Learn-and-Teach-through-Play: Project Approach
DISCUSSION- throughout the process, discussion is used to exchange information, generate ideas and collaborate FIELD WORK- out in the community or on-site; what you might bring in INVESTIGATION- hands-on explorations and experimentation; as children get older from books, video, internet, REPRESENTATION- children can represent their knowledge in a variety of ways- dramatic play, drawing, art, construction, writing DISPLAY- the representations of the project (on bulletin boards, display boards, shelves, or tables) such as photos, graphs, bar charts, drawings, written descriptions, reports of interviews, children's reports