bolsters students’ basic math skills using an adaptive learning platform to determine weaknesses and strengths, targeting personalized study material recommendations based upon that data.
Digital textbook delivery and creation with interactives, 3D models, collaborative tools.
Adaptive technology that powers content from McGraw-Hill in over 25 subjects from course prep to reading and concept mastery by creating differentiated learning plans for students and repeating difficult information. Uses LearnSmart, SmartBook, and Achieve systems.
Online university-level courses, particularly in math and science, taught by professors from well-known universities. One of the 3 large MOOCs, with less content but universal access to classes at any time.
Lets students create and share flashcards and other study games. Large library of card sets.
Location-based language app customizes curriculum to teach english, provides private classes with native english speakers, get detailed performance feedback and get customized lessons based upon what you’ve learned.
Foundational reading program for grades 3 to 12 with explicit differentiated instruction, helps students master the foundational reading skills with Common Core through phonics, comprehension and writing. There is embedded support for planning and instruction, in person training and coaching for teachers, and online access to resources.
CCSS aligned reading platform for grades 4 to 12, designed for readers below grade level. Teachers begin instruction at whole-group level then students roatate into three stations for small-group and indpendent learning using software.
Programs and game-based simulations that teach, assess, and certify students in critical non-traditional skills, including financial and digital literacy, student loan management, and substance abuse. Starting to release STEM-based tools.
Uses gamebased learning to train core cognitive capacities such as attention, speed, memory, flexibility, and problem solving. Tracks progress and shows how you compare to others in your age group.
Site with online video classes, especially for using software, graphics, audio, game design, and business verticals. 1580 courses by 250 leading experts in the fields. Content is available on a subscription basis.
Provider of free online textbooks with peer reviewed content and low cost print versions.
Non-profit organization with programs to help teachers design products and schools that are similar to startup-oriented thinking.
Your go-to site for everything edtech. Offers a compendium of articles, an edtech company index, and they even host meetups relating to edtech.
Common Sense Media
Nonprofit advocacy organization focused on the impact of media and technology on children and families. Gives rankings for educational apps, games, and websites.
This is an acelerator program exclusively for tech companies focused on the K12 community. Twice a year, they pick 10 startups to help launch with $14-20K and get a 4-8% return of ownership as a result.
Highly adaptive learning math program for students in K-5. It creates an independent path for each student, assesses skills, and captures every decision a student makes while working on lessons. An “intelligent adaptive learning system”
Interactive coruses to help users learn and teach programming using interactive programming modules.
Visual math program based on neuroscience research from UC irvine for K-7. Based on research showing that isual learning and spatial-temporal reasoning to teach math concepts.
MIND Research Institute
Non-profit is a neuroscience and education research-based organization located in CA which has developed ST Math.
Think Through Math
Math differentiation system with web-based curriculum. Aligned with CCSS and accelerates students learning to grade level. Utilizes Live instructional support and collects data based upon student responses to adjust to student needs.
Ten Marks Education
web-based adaptive math program that complements math concepts taught by teachers. Offers integrated math practice, instruction assessment, and intervention to improve student outcomes. Videos and hints assist students who have difficulty with a subject and provides feedback to teachers and individual and class progress.
Professional Development products and services for educators in K12 and higher-ed.
Classroom management tool that tracks student behavior and offers virtual incentives. Uses game mechanics to encourage appropriate behavior.
School Improvement Network
Creators of professional development products for educators, including training videos, CCSS mastery tools, evaluations, and on-demand training.
Professional development tools for K12 educations to build and track effective practices.
Plagiarism prevention service facilitates teacher/peer feedback and orginality check.
Popular education-centric social network for teachers, parents, and students. Platform provides a secure newtork for teachers to connect and collaborate, share content and educational applications, and access homework, grades, class discussions and notifications.
San Francisco-based startup that builds API for connecting to schools’ information systems. Wants to solve how to move student data into any of the applications created by the edtech community and how to ensure that data is accurate and current. Builds APIs to connect independent software to SIS.
Platform for hosting and distributing video with flexible tools and API integration. Deliver, distribute, and monetize video on any device.
Provides universal API so developers can easily build apps to connect with schools’ SIS. Developers only need to map the API once, allowing them to spend efforts building their product. Free for schools and districts; however, developers pay a small annual per-student fee to use the API.
Nonprofit organization funded by Gates Foundation dedicating to accelerating personalized learning through shared technology infrastructure and common data standards. Offers states and districts secure tech infrastructure to integrate data, services, and applications that work together to support personalized learning.
Professional Development bridges the learning expereince gap in a variety of fields. Based upon a co-creation methodology, they bring immersive learning expereinces to market quickly.
Popular textbook rental company at colleges that is expanding into homework help and other related study services. Partnered with Coursera to distribute class materials for the MOOC.
Developer of video platform for courses from experts and professionals.
Online tool with pinterest-like layout that allows anyone to share any content on the web.
Browser-based electronic transcript tool for students to share education creditals/search colleges.
Provides online platform for graduate and professional programs at univiersities within the united states. Paired with UC Berkeley to offer Master of Information and Data Science degree.
Online university courses with the widest selection of classes. More structured than Udacity classes because they operate on weekly deadlines. Some coureses are offered on a self-study basis, but are not accredited like their other courses. Central forum allows for a gamified rewards system.
Browser-based software for building/sharing rich content. Known for their graphic calculator.
Open online learning and course delivery system featuring content from 28 major universities around the world. Solid range of courses (better than Udacity) and certificates of master available for all. Proctored certificates given under proctored conditions. Course forums available for peer interaction.
Middlebury Interactive Languages
Online foreign langauges courses for grades 3-12. Developed in conjunction with K12 inc.
Provider of test prep and tutoring services along with online curricula for math and English. Offer SAT/ACT course, private tutoring, and AP final reviews. Charge hefty sums for either online or on-campus classes.
Language learning app for iOS, creates mobile games to maximize fun and mastery of new concepts. Has a suite of langauge learning apps, as well as SAT vocab. In development are geography and math. Each app consists of six mini games, each focusing on a specific learning goal, including comprehension, grammar, spelling, and syntax.
Test prep platform that connects learners studying for the same major standardized tests. Prepares users for GMAT, SAT, ACT, GRE and others through personalized and adaptive paths of questions based on previous answers. Provides feedback to student on how they are performing by every segment of material covered by a relevant test. Students can study solo or in groups, gives video tutorials and live instructors. Uses game mechanics such as leaderboards and badges to foster engagement.
Over 4,000 free instructional videos and hundres of practice exercises on various topics. Videos can be viwed on their own or in tandem with practice modules arranged in a knowledge map. Teachers, coaches, and parents and students can view progress on these modules through a data dashboard.
Company that provides services and software platform to help schools design and implement blended classrooms. A for-profit firm devleoped to integrate tech and instruction by helping schools choose the best online content from over 400+ providers using a 75-point rubric. Developed a cloud-based technology platform, the hybrid learning management system, that allows students and eteacher to access content and data from across multiple online learning providers via one intergrated interface.
Game production studio that has developed over 50 educational games for clients.
Non-profit research and outreach organiztaion devoted to game-based learning and the development of educational games. Recently launched Educade, a webiste contianing dozens of lessons and activities straight out of the Playmakers school.
Educator version of popular Portal video game, with teacher tools for physics and math. Free for use.
Social science games for learning economics, game theory, business, and political science. Track results on a data dashboard.
Developer of storytelling apps on iPads for the early learning market (ages 3 to 11) working in conjunction to develop learning curriculum based on 80 pt. psychodimensional framework. First app, Leo’s pad uses games, puzzles, and projects interwoven in an immersive story arc.
Platform for users to create wikis to share content with free class sites for teachers. Offers support for formative assessment so that teachers can more easily see how engaged students are. Teachers use site for free and institutions must pay for site licences.
Interactive slideshow presentations allow viewer commentary and easy sharing.
Developer of FastForWord, the reading intervention program designed to help K12 students reading below grade level by using the science of neural plasticity to reroute neural connections that were not made during critical periods. Pay for price licence.
Digital storytelling tool that allows users to create movies out of videos, pictures, text and sound that are already on the web, or by uploading their own material. Integrate polls, quizzes statistics, and follow other stories on channels
Supports media entrepeneurs building a more informed, connected, and empowered society through a start-up accelerator in San Francisco
Interactive media and digital storytelling tool that allows users to create a unique presentation of loops and audio.
Games teach fractions to middle schoolers by using concepts of partitioning and iteration. Free on iOS.
Is divided into three different sections to provide assessment products, rigorous and engaging tools for Common Core curriculum, and mobile experiences designed for teaching and learning. Recently unveiled a suite of 30 interactive educational games for STEM. Use analytic capabilities to allow teachers to manage entire classrooms and still provide individual learning plans based upon student data.
The Number Race
game that teaches concepts of number and arithmetic for students 4-8 and is specifically design to address mathematical learning disabilities (dyscalculia) by strengthening brain circuits for representing and manipulating numbers.
stanford developed, open-world, role playing adventure game focused on math fact fluency. Uses a zelda-like interface where users must answer a math problem in order to interact with the world.
Puzzle-based algebra game teaches concepts with cards and a box and builds up to more traditional symbols (numbers, variables).
Word cloud generator with features to customize and share or save as an image.
online poster creation platform with an easy drag-and-drop interface that enables students to create interactive, aesthetically pleasing and media rich posters. Can create “glogs” an online multimedia poster made with text images and graphics.
create a classroom of students that can publish blogs, upload documents, and have an intuitive student publishing interface
ELA, research based comprehensive reading and writing games for free
Test taking platform assesses skill level in a variety of academic and nonacademic subjects. Allows recruiters to rapidly verify job skills, with easy to use multiple choice employee assessment tests.
Professional development system used to conduct teacher observations. Observers capture notes on a teacher’s instruction and can tag notes with instructional standards and upload other evidence of teacher practices, such as lesson plans or videos of instruction. Teachers may use this to create a personal learning plan and pay to track data of progress in areas of evaluation. Can point teachers toward professional development content that is relevenat to them based on their evaluations.
Differentiated instruction system for reading and math that allows teachers to target instruction for K-2 students using laptops and hand-held devices. Teachers manage content and difficulty levels while maintaining access to real-time results. Import class lists, group students by level, and push content to individuals. Allows customization for each student, adjusting metrics for each student.
Time to Know
digital teaching platform integrated into the classroom that allows teachers to plan lessons, manage classess and assess mastery in real time. It currently offers math and english language content for grades 4 and 5. Content is delivered in a variety of formats, including animations, games and collaborative projects.
Supplemental program that offers approximately 43 hours of instruction per grade of CCSS-based reading, language arts, and math to pre-K to 8th grade. Embedded tools in the program adapt it for use for ESL learners and creates an individualized adaptive path through the curriculum for each student. INcludes over 6000 learning objectives which have been mapped to prerequisite skills. teachers may track student progress on an integrated dashboard that lets them see performance data as well as results for their whole class and subgroups.
Cloud-based software platform that allows teachers to track student mastery of standards, grade formative assessments, and share students’ results with colleagues, districts, parents, and students. Allows teachers to share, remix, and discuss formative assessments tied to standards. ALso contains Khan Academy videos linked to standards.
Apex Learning Foundations Courses
intended as remedial curricuulm for middle school students transitioning to high school, focused on motivation and engagement, this digital curriculum includes math and english instruction. Each course has 70-90 hrs of direct interactive instruction. Designed for a blended or distance learning scenario.
Learning platform that combines video lessons, assessments, playlists, and progress reports. Lessons are short (3-5 min) and highlight CC standards. Each lesson focuses on a sub-standard and can be organized into custom playlists with quizzes at the end of each student. Covers ELA 3-8 and math 3-9, browser based and will have apps available for iOS soon.
standards-aligned assessment and reporting tool that allows users to quickly create formative assessments via drag and drop from an extensive content bank. Users can upload their own questions, or choose from premade questions aligned to standards. Assessments can be delivered on the platform or printed. Results are displayed in real time via a dashboard that llows instructors to drill down by class, subject area, and other filters.
Reading comprehension program that monitors, manages and tests elementary students, providing more than 145,000 MC quizzes for K-12 students – including reading practice, vocab practice, literacy skills and textbook quizzes. Studetns read books and take quizzes and scores are tracked through a dashboard. Teachers can determine the child’s zone of proximal development (ZPD) and point goal based on sutdent’s grade equivalent.
Reading comprehension program that delivers news articles at students’ reading levels. Web-based tool k2-12 that supports curriculum through articles that are assigned, then completing accompanying activites to students’ individual learning profile.
Coaching and goal tracking to help underserved students achieve college success. Tech platform captures and analyzes student progress through college and provides academic, social, and emotional and practical support. Facebook app helps students connect with their peers and coaches and track their goals. Using predictive modeling, an early detection system can assess a studen’s risk of dropping out and flagging areas of concern as early as the 2nd week of school.
Animated movies, quizzes and interactive activities covering K-8 and ESL curriculum. Subscription-based site using a short, video-feature format accompanied by quizzes, activities, and games to create a high level of engagement between student and content. Added GameUp, a collection of free online games that tie directly into the curriculum and added an Educational wrapper with links to lesson plans, standards, and other tie ins.
Adaptive and assignable digital curriculum for most subjects K-12. Touted as prescriptive learning tool, discerning and differentiating student learning patterns based on diagnostic assissement. Educators can use diagnostic tools or import diagnostic data. Once students have been placed, teachers can monitor progress via automated reported and manually modify path. Learning paths include animated, interactive modules that are age-appropriate for content and context across different grade levels.
Platform where teachers and students can collect, annotate and share digital resources. Anyone can create a canvas, which pulls together resources such as videos, URLs, texts, and provide annotations and share them with either students or teachers.
Comprehensive online curriculum for traditional, blended, and home learning settings. Research-based video course curriculum that offers more than 185 online courses for K6-12. Also includes exercises, quizzs, and tests. Traditional lecture format by highly trained teachers. Browser and tablet-based. Checkpoints monitor student progress with formative and summative assssments.
Develops custom playlists of eBooks, games, videos, and learning materials for the iPad. The “Pandora” of elementary school students, trained curriculum experts use math and reading skill levels to design a plalist of educaitonal apps to improve their reading and math skills. Teachers have access to data diagnostic support. Full professional development offered for $1000 to $3000 per year.
Manages reading assignments, allowing teachers to integrate media and quizzes into ebooks. Multimedia integration includes videos, quizzes, vocab, and other items. Goal was to flip reading instruction and let teachers place questions directly onto stduent reading, where they should interact with the material.
Research-based literacy and intervention prgram used by over 800,000 pre-K – 12 graders. Specializes in response to intervention, using products that focus around adaptive testing system. Students take adaptive assessment and places them in curriculum where they follow lessons plans with interactive activities and games used mainly for review. Programs constantly assess and adjust instructional path for students. True strength in pre-K through 5 reading intervention program, ISIP reading to provide direct instruction in phonemic awareness, phonics, vocab, fluency, and comprehension.
Math games/exercises with Japenese comic style graphics for middle/high school students. Consists of 16 math games and four exercise programs in online flash format. Social component allows schools to enter into “math combat” with one another. Teacher dashboard lets instructor browse and assign games and standards to students. Teacher chooses games for students or class and sets a target completion date and target goal (measured in medals)
iPad game with three types of numeracy challenges. Lead users through skills such as mathematical thinking, number sense, addition/subtraction, and algebraic thinking. Can customize each game with difficulty, numeric systems, and types of challenges.
Tool to create and share animations. School versions offers group moderation/management tools.
Combination of online and offline math curriculum for grades 2-6. substantial training and development programs for teachers. Intended to be used at the beginning of the school year. Students taken to RM city in a virtual world where they partake in activities, engaging in interactvie lessons broken into theory blocks which focus on concepts and definitions and problem blocks that test comprenshion. Points are collected and can be redeemed for in-game purchases for in-game houses. Online program requires students take notes and show work by hand. Homework exercises are available to teachers to print. Dashboard tracks metrics and gives idea of what students are doing in class.
Student response formative assessment system for use with laptops/tablets/smartphones. Cloud-based student response system that allows teachers to createa quizzes that students take quickly to get near instant feedback. Quizzes can be true/false, MC, graded short answer or allow open-ended short response. Activities may be teacher paced or student paced . Grading element includes “Space race” feasture that can set up a quiz that is competitive between teams of students. Results may be displayed live in classroom to facilitate discussion. Quizzes may be shared in addition to the 315,000+ already available.
Standards-based indvidualized practice/assessment for K-12 core subjects and test prep. Uses web-based assessments to test math and ELA in MC format. Students take pre-tests and may look at lessons, then take a test or fill out a printable worksheet or game. Games are simple and not very motivating.
CCSS aligned lessons focus on teaching argumentation and critical thinking skills. Help students grades 4-12 develop thinking and writing skills by focusing on all texts as “arguments”. Students read, highlight, and take notes on texts. “argument builder” guides students through steps involved in making an argument, including making claims, supporting cliams with evidence, describing evidence, and addressing counterarguments
Online platform providing story-driven games and activities covering core math curriculum for students in grades 3-5. Adaptive, complete online math curriculum allows educators to create customized playlists through direct instruction, practice, games, quizzes, and quests. Students take assessment and then recommends learning path (which teachers can modify) and the speed and difficulty is adjusted based upon student performance. Students struggling are remediated and units can be reassigned. Once students demonstrate proficiency, they may play the minigame and do the quest. Teacher dashboard shows progress.
Designs exceptional assistive and play-based learning applications including Kid In Story and ToDo math. Todo includes 7 multi-level games.
CK 12 Foundation
Provider of free comprehensive textbooks, bite-sized lessons, videos and multimedia, and exercises. Open-source scontent and tech tools through multiple modalities and allows for rapid customization.
Eportfolios that document student achievement and build pathways for opportunities. Collect evidence of what students have learned, created, and eperienced, and put that evidence into a visually appealing portfolio that sutdents can take with them as they move from schools to college and beyond. Upload resumes, photos, videos, transcripts, articles.
aims to unsnarl a problem familiar to both school administrative offices and parents: dealing with all the paper forms that comes with school applications. SchoolMint is an online portal that allows parents to apply to one or more schools; schools can use the software to manage the admissions process.
provides schools and districts with the tools to create and deliver surveys of student feedback, collect the data, and analyze the results to make sense of the responses. The team works with customers to craft surveys to capture the student point of view on every area of school life.
this company is riding the wave of the “learn-to-code” movement. Founders Jon Mattingly and Gretchen Huebner want to get kids hooked early with an app that teaches the fundamentals of programming in a game-like fashion. The app uses symbols instead of language so kids can learn programming without having to read. Says Mattingly: “The earlier you learn something, the better you will be at it later on in life.”
this is a mobile app that allows students to give teachers immediate feedback on whether they understand material. Students can check in multiple times throughout a class, rate their confidence around a given topic, and privately send their feedback to their teacher who can then see whether the class is understanding the lesson
this company was cofounded by hacker Sidharth Kakkar and engineer Alex Kurilin, two Carnegie Mellon graduates. Following the development of an adaptive language development product, the two founders decided to build a math adaptive app for iPads and Chromebooks to serve up the kinds of problems that occupy the 40% of a math lesson typically dedicated to independent practice.
this company helps teachers customize video content for their classroom by giving them a simple process to edit existing videos, add voiceovers and embed quizzes. Teachers can then assign the video to students and track their viewing history and quiz results.
this company hopes to show schools that there is more ways to recognize student achievement beyond highlighting academic successes. Co-founder Matt Robins says the company is re-inventing the gradebook with a special focus on life skills–grit, tenacity, and perseverance are the current buzzwords–that students need to carry into the real world alongside academic knowledge.
this is a tablet app that works like a white board: when students do work within this app, teachers can instantly see what they’re doing and give feedback and so do real-time checks for understanding (CFUs). Teachers can also track ongoing work by seeing a screenshot of all students’ workspaces. Teachers can also add comments to individual student workspaces or offer “hints” to classes as a whole.
this company aims to make it easier for teachers to grade open assessments and assignments. As schools move away from multiple-choice assessments to more open-ended tests, ClassroomIQ offers a tool that lets teachers scan assignments, isolate individual problems, group all student responses to an answer, and grade in a more efficient manner.
So many MOOCs, so little time! This is a directory of more than 1,200 classes offered by MOOCs including the “big three” (Coursera, edX and Udacity) as well as hundreds of other classes offered by universities around the world. The company was started by Dhawal Shah soon after Stanford University professors started offering massive online classes. He may be a tad bit miffed that he forked out $60K for a Masters degree in computer science at Georgia Tech, which now offers a similar online program for $6,600 thanks to a partnership with Udacity. But Shah believes in the power of online education and makes it easy to find and take such classes.
Corporations have tools for managing the proliferation of mobile devices that employees bring too work; why shouldn’t schools have their own management tools? This company helps K-12 educators deploy apps, keep track of who’s using what, enforce technology policies, and provide real-time feedback of app usage on Apple (iOS and OSX) devices. Co-founder Yorman Garcia says schools “often don’t have the IT capabilities of Google,” making enterprise-level device management tools difficult to adapt.