Bryn Shander was unlike any of the other communities of Ten-Towns. Its proud pennant flew high from the top of a hill in the middle of the dry tundra between the three lakes, just south of the southern tip of the dwarven valley. No ships flew the flags of this city, and it had no docks on any of the lakes, yet there was little argument that it was not only the geographical hub of the region but the center of activity as well.

This was where the major merchant caravans from Luskan put in, where the dwarves came to trade, and where the vast majority of craftsman, scrimshanders, and scrimshaw evaluators, were housed. Proximity to Bryn Shander was second only to the quantity of fish hooked in determining the success and size of the fishing towns. Thus, Termalaine and Targos on the southeastern banks of Maer Dualdon, and Caer-Konig and Caer-Dineval on the western shores of Lac Dinneshere, four towns less than a day's journey from the principle city, were the dominant towns on the lakes.

High walls surrounded Bryn Shander, as much protection from the biting wind as from invading goblins or barbarians. Inside, the buildings were similar to those of the other towns: low, wooden structures, except that in Bryn Shander they were more tightly packed together and often subdivided to house several families. Congested as it was, though, there was a measure of comfort and security in the city, the largest taste of civilization a person could find for four hundred long and desolate miles.

Regis always enjoyed the sounds and smells that greeted him when he walked through the iron-bound wooden gates on the northern wall of the principle city. Though on a smaller scale than the great cities of the south, the bustle and shouts of Bryn Shander's open markets and plentiful street vendors reminded him of his days back in Calimport. And, as in Calimport, the people of Bryn Shander's streets were a cross-section of every heritage that the Realms had to offer. Tall, dark-skinned desert folk mingled among fair-skinned travelers from the Moonshaes. The loud boasts of swarthy southerners and robust mountain men trading fanciful tales of love and battle in one of the many taverns echoed on nearly every street corner.

And Regis took it all in, for though the location was changed, the noise remained the same. If he closed his eyes as he skipped along down one of the narrow streets he could almost recapture the zest for life that he had known those years before in Calimport.

This time, though, the halfling's business was so grave that it dampened even his ever-lifted spirits. He had been horrified at the drow's grim news and was nervous about being the messenger who would deliver it to the council.

Away from the noisy market section of the city, Regis passed the palatial home of Cassius, the spokesman of Bryn Shander. This was the largest and most luxurious building in all of Ten-Towns, with a columned front and bas-relief artwork adorning all of its walls. It had originally been built for the meetings of the ten spokesmen, but as interest in the councils had died away, Cassius, skilled in diplomacy and not above using strong-arm tactics, had appropriated the palace as his official residence and moved the council hall to a vacant warehouse tucked away in a remote corner of the city. Several of the other spokesmen had complained about the change, but though the fishing towns could often exert some influence on the principle city in matters of public concern, they had little recourse in an issue as trivial to the general populace as this. Cassius understood his city's position well and knew how to keep most of the other communities under his thumb. The militia of Bryn Shander could defeat the combined forces of any five of the other nine towns combined, and Cassius's officers held a monopoly on connections to the necessary marketplace in the south. The other spokesmen might grumble about the change in the meeting place, but their dependence on the principle city would prevent them from taking any actions against Cassius.

Regis was the last to enter the small hall. He looked around at the nine men who had gathered at the table and realized how out of place he truly was. He had been elected spokesman because nobody else in Lonelywood cared enough to want to sit on the council, but his peers had attained their positions through valorous and heroic deeds. They were the leaders of their communities, the men who had organized the structure and defenses of the towns. Each of these spokesmen had seen a score of battles and more, for goblin and barbarian raiders descended upon Ten-Towns more often than sunny days. It was a simple rule of life in Icewind Dale that if you couldn't fight, you couldn't survive, and the spokesmen of the council were some of the most proficient fighters in all of Ten-Towns.

Regis had never been intimidated by the spokesmen before because normally he had nothing to say at council. Lonelywood, a secluded town hidden away in a small, thick wood of fir trees, asked for nothing from anyone. And with an insignificant fishing fleet, the other three towns it shared Maer Dualdon with imposed no demands upon it. Regis never offered an opinion unless pressed and had been careful always to cast his vote on an issue in the way of the general consensus. And if the council was split on an issue, Regis simply followed the lead of Cassius. In Ten-Towns, one couldn't go wrong by following Bryn Shander.

This day, though, Regis found that he was intimidated by the council. The grim news that he bore would make him vulnerable to their bullying tactics and often angry reprisals. He focused his attention on the two most powerful spokesmen, Cassius of Bryn Shander and Kemp of Targos, as they sat at the head of the rectangular table and chatted. Kemp looked the part of rugged frontiersman: not too tall but barrel-chested, with gnarled and knotted arms, and a stern demeanor that frightened friend and foe alike.

Cassius, though, hardly seemed a warrior. He was small of frame, with neatly trimmed gray hair and a face that never showed a hint of beard stubble. His big, bright blue eyes forever seemed locked into an inner contentment. But anyone who had ever seen the spokesman from Bryn Shander raise a sword in battle or maneuver his charges on the field had no doubts concerning his fighting prowess or his bravery. Regis truly liked the man, yet he was always careful not to fall into a situation that left him vulnerable. Cassius had earned a reputation for getting what he wanted at another's expense.

"Come to order," Cassius commanded, rapping his gavel on the table. The host spokesman always opened the meeting with the Formalities of Order, readings of titles and official proposals that had originally been intended to give the council an aura of importance, impressing especially the ruffians that sometimes showed up to speak for the more remote communities. But now, with the degeneration of the council as a whole, the Formalitites of Order served only to delay the end of the meeting, to the regret of all ten spokesmen. Consequently, the Formalities were pared down more and more each time the group gathered, and there had even been talk of eliminating them altogether.

When the list had finally been completed, Cassius turned to the important issues. "The first item on the agenda," he said, hardly glancing at the notes that were laid out before him, "concerns the territorial dispute between the sister cities, Caer-Konig and Caer-Dineval, on Lac Dinneshere. I see that Dorim Lugar of Caer-Konig has brought the documents that he promised at the last meeting, so I turn the floor over to him. Spokesman Lugar."

Dorim Lugar, a gaunt, dark-complected man whose eyes never seemed to stop darting about nervously, nearly leaped out of his chair when he was introduced.

"I have in my hand," he yelled, his upraised fist closed about an old parchment, "the original agreement between Caer-Konig and Caer-Dineval, signed by the leaders of each town," he shot an accusing finger in the direction of the spokesman from Caer-Dineval, "including your own signature, Jensin Brent!"

"An agreement signed during a time of friendship and in the spirit of good will," retorted Jensin Brent, a younger, golden-haired man with an innocent face that often gave him an advantage over people who judged him naive. "Unroll the parchment, Spokesman Lugar, and let the council view it. They shall see that it makes no provisions whatsoever for Easthaven." He looked around at the other spokesmen. "Easthaven could hardly be called even a hamlet when the agreement to divide the lake in half was signed," he explained, and not for the first time. "They had not a single boat to put in the water."

"Fellow spokesmen!" Dorim Lugar yelled, jolting some of them from the lethargy that had already begun to creep in. This same debate had dominated the last four councils with no ground gained by either side. The issue held little importance or interest for any but the two spokesmen and the spokesman from Easthaven.

"Surely Caer-Konig cannot be blamed for the rise of Easthaven," pleaded Dorim Lugar. "Who could have foreseen the Eastway?" he asked, referring to the straight and smooth road that Easthaven had constructed to Bryn Shander. It was an ingenious move and proved a boon to the small town on the southeastern corner of Lac Dinneshere. Combining the appeal of a remote community with easy access to Bryn Shander had made Easthaven the fastest growing community in all of Ten-Towns, with a fishing fleet that had swelled to nearly rival the boats of Caer-Dineval.

"Who indeed?" retorted Jensin Brent, now a bit of fluster showing through his calm facade. "It is obvious that Easthaven's growth has put Caer-Dineval in stiff competition for the southern waters of the lake, while Caer-Konig sails freely in the northern half. Yet Caer-Konig has flatly refused to renegotiate the original terms to compensate for the imbalance! We cannot prosper under such conditions!"

Regis knew that he had to act before the argument between Brent and Lugar got out of control. Two previous meetings had been adjourned because of their volatile debates, and Regis couldn't let this council disintegrate before he had told them of the impending barbarian attack.

He hesitated, having to admit to himself once again that he had no options and could not back away from this urgent mission; his haven would be destroyed if he said nothing. Although Drizzt had reassured him of the power he possessed, he retained his doubts about the true magic of the stone. Yet due to his own insecurity, a trait common among little folk, Regis found himself blindly trusting in Drizzt's judgment. The drow was possibly the most knowledgeable person he had ever known, with a list of experiences far beyond the tales that Regis could tell. Now was the time for action, and the halfling was determined to give the drow's plan a try.

He closed his fingers around the little wooden gavel that was set out on the table before him. It felt unfamiliar to his touch, and he realized then that this was the first time that he had ever used the instrument. He tapped it lightly on the wooden table, but the others were intent on the shouting match that had erupted between Lugar and Brent. Regis reminded himself of the urgency of the drow's news once again and boldly pounded the gavel down.

The other spokesmen turned immediately to the halfling, blank expressions stamped upon their faces. Regis rarely spoke at the meetings, and then only when cornered with a direct question.

Cassius of Bryn Shander brought his heavy gavel down. "The council recognizes Spokesman...uh...the spokesman from Lonelywood," he said, and from his uneven tone Regis could guess that he had struggled to address the halfling's request for the floor seriously.

"Fellow spokesmen," Regis began tentatively, his voice cracking into a squeak. "With all due respect to the seriousness of the debate between the spokesmen from Caer-Dineval and Caer-Konig, I believe that we have a more urgent problem to discuss." Jensin Brent and Dorim Lugar were livid at being interrupted, but the others eyed the halfling curiously. Good start, Regis thought, I've got their full attention.

He cleared his throat, trying to steady his voice and sound a bit more impressive. "I have learned beyond doubt that the barbarian tribes are gathering for a united attack on Ten-Towns!" Though he tried to make the announcement dramatic, Regis found himself facing nine apathetic and confused men.

"Unless we form an alliance," Regis continued in the same urgent tones, "the horde will overrun our communities one by one, slaughtering any who dare to oppose them!"

"Certainly, Spokesman Regis of Lonelywood," said Cassius in a voice he meant to be calming but was, in effect, condescending, "we have weathered barbarian raids before. There is no need for..."

"Not like this one!" Regis cried. "All of the tribes have come together. The raids before matched one tribe against one city, and usually we fared well. But how would Termalaine or Caer-Konig - or even Bryn Shander - stand against the combined tribes of Icewind Dale?" Some of the spokesmen settled back into their chairs to contemplate the halfling's words; the rest began talking among themselves, some in distress, some in angry disbelief. Finally Cassius pounded his gavel again, calling the hall to silence.

Then, with familiar bravado, Kemp of Targos slowly rose from his seat. "May I speak, friend Cassius?" he asked with unnecessary politeness. "Perhaps I may be able to put this grave pronouncement in the proper light."

Regis and Drizzt had made some assumptions about alliances when they had planned the halfling's actions at this council. They knew that Easthaven, founded and thriving on the principle of brotherhood among the communities of Ten-Towns, would openly embrace the concept of a common defense against the barbarian horde. Likewise Termalaine and Lonelywood, the two most accessible and raided towns of the ten, would gladly accept any offers of help.

Yet even Spokesman Agorwal of Termalaine, who had so much to gain from a defensive alliance, would hedge and hold his silence if Kemp of Targos refused to accept the plan. Targos was the largest and mightiest of the nine fishing villages, with a fleet more than twice the size of Termalaine's, the second largest.

"Fellow members of the council," Kemp began, leaning forward over the table to loom larger in the eyes of his peers. "Let us learn more of the halfling's tale before we begin to worry. We have fought off barbarian invaders and worse enough times to be confident that the defenses of even the smallest of our towns are adequate."

Regis felt his tension growing as Kemp rolled into his speech, building on points designed to destroy the halfling's credibility. Drizzt had decided early on in their planning that Kemp of Targos was the key, but Regis knew the spokesman better than the drow and knew that Kemp would not be easily manipulated. Kemp illustrated the tactics of the powerful town of Targos in his own mannerisms. He was large and bullying, often taking to sudden fits of violent rage that intimidated even Cassius. Regis had tried to steer Drizzt away from this part of their plan, but the drow was adamant.

"If Targos agrees to accept the alliance with Lonelywood," Drizzt had reasoned, "Termalaine will gladly join and Bremen, being the only other village on the lake, will have no choice but to go along. Bryn Shander will certainly not oppose a unified alliance of the four towns on the largest and most prosperous lake, and Easthaven will make six in the pact, a clear majority."

The rest would then have no choice but to join in the effort. Drizzt had believed that Caer-Dineval and Caer-Konig, fearing that Easthaven would receive special consideration in future councils, would put on a blusterous show of loyalty, hoping themselves to gain favor in the eyes of Cassius. Good Mead and Dougan's Hole, the two towns on Redwaters, though relatively safe from an invasion from the north, would not dare to stand apart from the other eight communities.

But all of this was merely hopeful speculation, as Regis clearly realized when he saw Kemp glaring at him from across the table. Drizzt had conceded the point that the greatest obstacle in forming the alliance would be Targos. In its arrogance, the powerful town might believe that it could withstand any barbarian raid. And if it did manage to survive, the destruction of some of its competitors might actually prove profitable.

"You say only that you have learned of an invasion," Kemp began. "Where could you have gathered this valuable and, no doubt, hard to find information?"

Regis felt sweat beading on his temples. He knew where Kemp's question would lead, but there was no way that he could avoid the truth. "From a friend who often travels the tundra," he answered honestly.

"The drow?" Kemp asked.

With his neck bent up and Kemp towering over him, Regis found himself quickly placed on the defensive. The halfling's father had once warned him that he would always be at a disadvantage when dealing with humans because they physically had to look down when speaking to him, as they would to their own children. At times like this, the words of his father rang painfully true to Regis. He wiped a bead of moisture from his upper lip.

"I cannot speak for the rest of you," Kemp continued, adding a chuckle to place the halfling's grave warning in an absurd light, "but I have too much serious work to do to go into hiding on the words of a drow elf!" Again the burly spokesman laughed, and this time he was not alone.

Agorwal of Termalaine offered some unexpected assistance to the halfling's failing cause. "Perhaps we should let the spokesman from Lonelywood continue. If his words are true..."

"His words are the echoes of a drow's lies!" Kemp snarled. "Pay them no heed. We have fought off the barbarians before, and - "

But then Kemp, too, was cut short as Regis suddenly sprang up on the council table. This was the most precarious part of Drizzt's plan. The drow had shown faith in it, describing it matter-of-factly, as though it would pose no problems. But Regis felt impending disaster hovering all about him. He clasped his hands behind his back and tried to appear in control so that Cassius wouldn't take any immediate actions against his unusual tactics.

During Agorwal's diversion, Regis had slipped the ruby pendant out from under his waistcoat. It sparkled on his chest as he walked up and down, treating the table as though his personal stage.

"What do you know of the drow to jest of him so?" he demanded of the others, pointedly Kemp. "Can any of you name a single person that he has harmed? No! You chastise him for the crimes of his race, yet have none of you ever considered that Drizzt Do'Urden walks among us because he has rejected the ways of his people?" The silence in the hall convinced Regis that he had either been impressive or absurd. In any case, he was not so arrogant or foolish to think his little speech sufficient to accomplish the task.

He walked over to face Kemp. This time he was the one looking down, but the spokesman from Targos seemed on the verge of exploding into laughter.

Regis had to act quickly. He bent down slightly and raise his hand to his chin, by appearance to scratch an itch though in truth to set the ruby pendant spinning, tapping with his arm as it passed. He then held the silence of the moment patiently and counted as Drizzt had instructed. Ten seconds passed and Kemp had not blinked. Drizzt had said that this would be enough, but Regis, surprised and apprehensive at the ease with which he had accomplished the task, let another ten go by before he dared begin testing the drow's beliefs.

"Surely you can see the wisdom of preparing for an attack," Regis suggested calmly. Then in a whisper that only Kemp could hear he added, "These people look to you for guidance, great Kemp. A military alliance would only enhance your stature and influence."

The effect was dazzling.

"Perhaps there is more to the halfling's words than we first believed," Kemp said mechanically, his glazed eyes never leaving the ruby.

Stunned, Regis straightened up and quickly slipped the stone back under his waistcoat. Kemp shook his head though clearing a confusing dream from his thoughts, as he rubbed his dried eyes. The spokesman from Targos couldn't seem to recall the last few moments, but the hafling's suggestion was planted deeply into his mind. Kemp found, to his own amazement, that his attitudes had changed.

"We should hear well the words of Regis," he declared loudly. "For we shall be none the worse from forming such an alliance, yet the consequences of doing nothing may prove to be grave, indeed!"

Quick to seize an advantage, Jensin Brent leaped up from his chair. "Spokesman Kemp speaks wisely," he said. "Number the people of Caer-Dineval, ever proponents of the united efforts of Ten-Towns, among the army that shall repel the horde!"

The rest of the spokesmen lined up behind Kemp as Drizzt had expected, with Dorim Lugar making an even bigger show of loyalty than Brent's.

Regis had much to be proud of when he left the council hall later that day, and his hopes for the survival of Ten-Towns had returned. Yet the halfling found his thoughts consumed by the implications of the power he had discovered in his ruby. He worked to figure the most failsafe way in which he could turn this new-found power of inducing cooperation into profit and comfort.

"So nice of the Pasha Pook to give me this one!" he told himself as he walked through the front gate of Bryn Shander and headed for the appointed spot where he would meet with Drizzt and Bruenor.